Turn on or off the checkbox in the following options in this menu to show or hide the component of the selected character or its Control rig.
The IK rig is an Inverse Kinematics system that lets you transform your character using IK effectors. Manipulating a character using this system moves the body relative to its hierarchy, similar to the way a human body reacts.
The FK rig is one-half of the Control rig. It is based on the original skeleton of your model.
Lets you define the nodes used by the character. The Control rig is created based on the skeleton of your model.
Green and blue markers around the feet of a character
Finger tips of a quadruped character
Five options let you hide or display the interface items related to an Actor. These options are available only when your current Character or Source is an Actor.
Displays (default) the body of an Actor.
Displays a set of connecting lines representing the bones of the Actor. To display only the bones, activate Actor Skeleton and disable Actor Body.
Displays white markers around the body of the Actor. These markers belong to the defined Marker set.
Displays markers containing the motion data. Disable this option to hide the source markers.
When both the Marker Set and Source Markers are turned on, the markers belonging to the Marker set display inside the source markers by default.
Displays the pivot points for the Actor.
By default, the pivot points appear as orange crosses. To change the appearance of pivot points, use the Actor Settings in the Properties window. You can also adjust the position of the pivot points using the Body Part Pivots properties.