In the Retargeting group of properties within the Character Settings, the Actor properties can adjust a character’s Actor input source.
Retargeting Actor type property settings
Human Limits property setting prevents a character from bending a body part in an unrealistic way, while still reaching with its hands and feet.
While the character’s movement may change slightly when Human Limits is activated, it is better to have a character that moves correctly than to exactly match your model’s movement without considering physical human limits.
The Feet Stabilization property settings enable you to stabilize the feet of your model. This may be necessary in certain situations, such as when you have data with noise that causes your model’s feet to jitter.
The Feet Stabilization property settings are described in the following table.
Feet Stabilization property settings |
Description |
---|---|
Feet Stabilization |
Enables you to stabilize the feet of your model. |
Lock Time Mode |
When set to Off, Lock Time is disabled. When set to User, you can manually specify the number of frames for the Lock Time. By default, Auto mode is selected, and Lock Time calculates the number of frames automatically. |
Lock Time |
Sets the feet to stationary after a specified number of frames, where the feet have not moved outside the specified range (Lock Radius and Lock Angle Limit). |
Lock Radius Mode |
When set to Off, Lock Radius is disabled. User mode lets you change the Lock Radius property manually. Auto mode is selected by default, and automatically calculates the Lock Radius. |
Lock Radius |
Sets the radius tolerance before foot stabilization is unlocked. |
Lock Angle Limit Mode |
When set to Off, Lock Angle Limit is disabled. Selecting User mode lets you manually adjust the angle tolerance. Auto mode calculates the angle tolerance for you, and is the default option. |
Lock Angle Limit |
Sets the angle tolerance before foot stabilization is unlocked. |
Floor Proximity Mode |
When set to Off, this mode is disabled. Selecting User mode lets you manually adjust the proximity of the feet of the character to the floor. Auto mode calculates the proximity for you, and is the default option. |
Floor Proximity |
Lets you adjust the proximity of the feet of the character to the floor. |
Loosen Mode |
When set to Off, the Loosen property is disabled. The User mode lets you manually adjust the Loosen property. By default, Auto mode is selected, automatically setting the Loosen property. |
Loosen |
Loosens the effect of stabilization, resulting in a less rigid effect. |
Recovery Time Mode |
When set to Off, the Recovery Time property is disabled. By default, Auto mode is selected, which automatically calculates the Recovery Time. Select User mode to define a customized Recovery Time. |
Recovery Time |
Sets the number of frames to move the foot to a new position after unlocking stabilization. |
The Damping property settings enable you to damp the orientation of the hips and ankles and define various damping position settings.
The Damping property settings are described in the following table.
Damping property settings |
Description |
---|---|
Orientation Damping Mode |
When set to Off, the Orientation Damping is disabled. When set to User, you can manually define orientation damping values for the hips and ankles. When set to Auto, the Orientation Damping is automatically defined.
Note: Auto is set by default.
|
Orientation Damping |
Lets you damp the orientation of hips and ankles. |
Position Damping Mode |
When set to Off, the Position Damping is disabled. When set to User, you can manually define the Position Damping value. When set to Auto, the Position Damping is automatically defined.
Note: Auto is set by default.
|
Position Damping |
Clamps positions, prevents sudden changes in movement, and removes peaks and filter noise. |
Damping Memory Mode |
When set to Off, Damping Memory is disabled. When set to User, you can manually define the time across which damping applies. When set to Auto, the Damping Memory is automatically defined.
Note: Auto is set by default.
|
Damping Memory |
Specifies the time (in frames) across which damping applies to the hips and feet. |
Wrist Peak Sensitivity Mode |
When set to Off, the Wrist Peak Sensitivity is disabled. When set to User, you can manually define the level of sensitivity for quick wrist movements. When set to Auto, the Wrist Peak Sensitivity is automatically defined.
Note: Auto is set by default.
|
Wrist Peak Sensitivity |
Specifies the sensitivity of the wrists to quick movements. |
Hips Peak Sensitivity Mode |
When set to Off, the Hips Peak Sensitivity is disabled. When set to User, you can manually define the level of sensitivity for quick hip movements. When set to Auto, the Hips Peak Sensitivity is automatically defined.
Note: Auto is set by default.
|
Hips Peak Sensitivity |
Specifies the sensitivity of the hips to quick movements. |
Ankle Peak Sensitivity Mode |
When set to Off, the Angle Peak Sensitivity is disabled. When set to User, you can manually define the level of sensitivity for quick ankle movements. When set to Auto, the Ankle Peak Sensitivity is automatically defined.
Note: Auto is set by default.
|
Ankle Peak Sensitivity |
Specifies the sensitivity of the ankles to quick movements. |