Lock or mute properties and channels

You can lock properties or channels to prevent any changes from happening on the selected property or channel. This is useful for Technical Directors and animators who need to prevent body parts from receiving keys. For example, if there is more than one animator working on a character rig and the Technical Director does not want animation to be created to parts of the character, one way of achieving this is to lock or mute properties and channels.

Locked Properties and channels are displayed on a red background

When working with locked properties and channel, be aware of the following:

Note: Locked channels are not preserved on open scene elements when updating animation using the File > Merge feature. When importing animation, locked channels are automatically unlocked and overwritten with the data from the incoming imported file.

You can mute unlocked and locked animated channels and properties. If you want to mute a locked property or channel, you must first unlock the property or channel.

You can only mute animated Transformation properties or channels.

Regardless of the state of the Transformation property or channel, if there is no keyframe on the current frame, a gray keyframe button () is displayed next to the property or channel. If there is a keyframe on the current frame, a red keyframe button () is displayed next to the property or channel. Deleting the keyframe on the current frame displays a gray keyframe button (). Changing values and clicking the red keyframe button () creates a keyframe () for the current value.

Clicking the Animate button ()of a muted Transformation channel or property clears all the animation of the property and unmutes the property.