The Global Lighting textures work with or are generated by the following shaders.
Shader | Texture |
---|---|
Shadow Map shader set to Shadow Map | Shadow Map and Layered Shadow Map, attached to the model |
Shadow Map shader set to Light Map | Light Map and Layered Light Map, attached to the model |
Reflection shader set to Spherical Map | Spherical Reflection Map and Layered Spherical Reflection Map, attached to the model |
Reflection shader set to Sphere Map | Sphere Reflection Map and Layered Sphere Reflection Map, attached to the model |
Bump Map | Texture or Layered Texture, attached to a Material’s Bump Map or Normal Map property. See Using textures with materials. |
Dynamic Lighting shader | Texture or Layered Texture, attached to a Material’s Bump Map or Normal Map property. See Using textures with materials. |