There are 16 HUD elements, which you can add to a HUD asset to display additional information (static and dynamic) regarding a scene in the Viewer.
The following table lists the static HUD elements and the information they display in the Viewer:
Static HUD Elements |
Description |
---|---|
Bloop Slate |
Adds a bloop slate in the Viewer window. See Bloop Slate HUD Element. |
Flash |
Flash animation saved in the .swf file format. |
Record Light |
Record light |
Rectangle |
Vector graphic, which you can use as a background or mask for static or dynamic content. |
Text |
Text that you enter in the Content property text box. See the Properties of HUD Element section. |
Texture |
Image, image sequence, or a video |
To display a texture from the HUD Texture element in the Viewer:
The Textures folder with all the imported textures appear.
Alternatively, drag a texture from the Navigator > Textures folder and drop it in the Viewer.
To display a flash animation from the HUD Flash element in the Viewer:
The Open Directory window appears.
Record Light Color |
What button should you click in Transport Controls to make it appear? |
What does it indicate? |
---|---|---|
green |
Record |
Ready to record |
red |
Play |
Recording is in progress |
(Red with a white, X mark) |
Stop |
Stopped recording, and MotionBuilder is busy in the post-recording process. After the post-recording process, the record light turns grey (returns to the default state). |
The following table lists the dynamic HUD elements and the information they display in the Viewer:
Dynamic HUD Elements |
Description |
---|---|
Timeline |
Adds a non-interactive timeline element. See Timeline HUD Element. |
EditTime |
The current time of edit Timeline in frames or Timecode. |
EditFrame |
The current time of the edit Timeline in frames, by default. |
Action Time |
The current time of action Timeline in frames or TimeCode (minimum value is 0 and maximum value is the length of the scene). |
Scene Frame Rate |
The selected frame rate per second (fps). The fps lowers with heavy scenes and raises with light scenes. The highest possible frame rate optimizes to experience smooth playback. |
Take Name |
The name of current take. Value can be a number or string. |
Camera Name |
Name of the camera to which the HUD belongs |
Camera Focal Length |
Focal length of the camera to which the HUD belongs |
Scene Name |
Name of the current scene |
Free Memory |
The free memory in your system. Helps to determine whether you can load heavy scenes or not. |
You can also add any property of an object (cube, character, stereo camera, and so on) into a HUD element, and refer the value of the property in the scene.