The Sets window lets you take any kind of asset or object and associate them. You can create sets including models, elements, sensors, lights, materials, shaders, markers, nodes, textures, constraints, and even other sets.
To display the Sets window, select it from the Window menu in the MotionBuilder menu bar, or select the Sets tab in the Resources window.
Sets window A. Column area B. Options area
The Column Area of the Sets window lists all of the sets you have created and gives you options for controlling the sets.
The following table shows the options available in the Column area:
Option | Function |
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Sets List | The Sets List shows all the sets created for use in the current take. Any type of object can be stored in a set. For example, you can create sets of lights, cameras, models, and so on. You can also create a set that contains the entire hierarchy of a Control rig. To change the timing of the animation, select the set, then make changes in the FCurves window. |
Visibility | The Visibility (Vis) option lets you display or hide components of a set in the Viewer window. When the Visibility option is activated, all components of the set display in the Viewer window. When disabled, the components of the set are hidden. |
Animating and Keying | With sets, you can set keyframes and animate the visibility of sets using the Key and Animate buttons next to the Visibility option. See Keyframe (K) and Animate (A) buttons.
Note: The Animating and Keying visibility functions are not available within a group.
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Pick | When the Pick option is disabled next to a set, you cannot select objects in that set. |
Transform | When the Transform (Trs) option is disabled next to a set, the contents of the set are “locked” and you cannot transform them, although you can still select them. |
The Sets option area, below the Sets column is where you find options for creating, copying, deleting, and reorganizing your sets.
The following table shows the options available in the Sets option area:
Option | Function |
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Create | The Create button lets you add a new set to the Set column. |
Update | The Update button lets you add or remove the contents of the currently selected set. |
Move Up | You can rearrange the order of sets in the Sets list. This is useful for quick access when you work with multiple sets. Use the Move Up button to advance a selected set higher in the Sets list. |
Delete | The Delete button removes a selected set from the Sets list. Using the Delete button only disassociates objects from each other, it does not remove the objects contained within the set from the scene. To delete a set, select it in the Sets list, then click Delete. |
Move Down | You can rearrange the order of sets in the Sets list. This is useful for quick access when you work with multiple sets. Use the Move Down button to move your set lower down in the Sets list. |
Activate Recursively |
Use this option to set whether or not subsets contained within a parent set are affected by the Vis/Pick/Trs state of the parent set. For example:
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