To make objects reflective:
- Drag the Reflection shader from the Asset browser and drop it on a model in the Viewer window.
- Select Append to maintain the object’s original Global Lighting textures and any other applied shaders.
- Expand the Reflection Type menu in the Reflection shader settings and select the appropriate reflection type from the menu.
See Reflection types.
- If you select a map shader, adjust the intensity slider and click generate.
- If you want, you can drag a Material asset onto the object you want to make reflective from the Asset browser and adjust the Reflectivity, Specularity, and Shininess properties.
See Material Properties area.