If you have your own bone-naming conventions that you use when creating character models, you can create a template of those naming conventions for MotionBuilder. This template lets you automatically map out other characters for MotionBuilder.
Naming templates are saved as .fbx files containing the naming conventions used on a skeleton.
To create a bone-naming template:
This indicates that there is no template of the naming conventions for the current character’s skeleton.
The names from the set of bones you Alt-dragged into the Mapping List when you manually characterized your character are automatically entered in the Template Name column.
The Save Selection Options dialog box opens.
The template of the naming conventions on this character’s skeleton is now saved.