Material Mapping

After you apply a texture to a material, you can adjust the orientation of the texture to fit the shape. This feature is recommended for advanced users only.

Texture space describes the way in which a texture is applied to an item. For example, applying a cylindrical texture space to a pipe will cause textures on the pipe to be rendered more naturally. An item's texture space may have been assigned from the original CAD application and stored in the native CAD file, or set up by using the Material Mapping feature with the options of Box, Planar, Cylindrical, or Spherical. Each texture space option applies some imaginary bounding geometry around the item and "shrink-wraps" the texture as best it can to the geometry underneath this bounding geometry.

When you have applied a texture to an item, the program will work out the best fit from the four texture spaces available. If this is not what you intended, you can edit the texture space. The options available for editing depend on the selected material mapping option.