Edit Generic Materials

You can edit an existing material (provided in the Autodesk materials library), or start with a generic material.

You can't modify the materials in the Autodesk materials library, but you can use them as a basis for new materials. The Materials Editor provides property settings such as glossiness, transparency, highlights, and texture. The available property settings change, depending on the type of material you are updating.

To edit the settings, you can double-click a materials swatch or use the context menu.

The Default Generic material has the following properties:

Creating Special Effects

The following properties can be used to create specific effects. Additional properties are available, depending on the type of material.