Creating freeform boss, pocket, and side features from surfaces is simple and intuitive, as the height and draft angle of the features are automatically calculated from the surface's geometry.
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on the model from which you want to create the feature.
If features of the same type, for example bosses, exist at the same Z-height then you can simultaneously create those features by selecting multiple surfaces across the model. For features of the same type at different Z-heights, you must create each feature individually.