This option lets you check the smoothness of surfaces. It shades surfaces in bands of colour to show how smooth surfaces are and how smoothly they join. This type of shading will show up the following discontinuities in the surface:
Where there is a tangent discontinuity, the bands of colour will not join up (the bands do not have positional continuity).
Where there is a curvature discontinuity, the bands of colour will not have tangent continuity.
Band has positional and tangent continuity at the join, so the surface has curvature continuity at the join.
Band has positional continuity but not tangent continuity at the join, so the surface is tangent continuous, but not curvature continuous at the join.
Suppose we have the following surfaces on the screen.
We will now orient the surfaces relative to the light source. It is best to orient the surfaces when they are already shaded.
The following example uses Smoothness shading to shade the surfaces and orient them in the required position:
The contours show the angle between the surface normal and a light shining from the top of the screen. Orient the model so the surfaces you are interested in are pointing towards this imaginary light source.
The shading updates, showing the bands of colour moving over the surfaces. The surfaces are shaded similar to those shown below.
The surfaces are shaded with two bands of colour. These control the smoothness of the surfaces and the join between surfaces.
The bands join, but there is a change in direction.
This area shows that the surfaces are not smoothly joined.
The colours of the bands shown are shades of colour of the default material for surfaces. If you change the colour of the material of the surface, the colours of the bands change too.
For further details, see Visualisation tab > Format panel > Material.