For each railing type, you can define the baluster pattern, specifying a baluster family, how it attaches at the top and the base, its spacing, break pattern, and more.
If you want to… | Then… |
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show rails and posts, but no balusters | select None. |
use a baluster family that has already been loaded into the project | select one of the balusters from the list. |
use a baluster family that is not yet loaded into the project | load additional baluster families before making any selection. See Load Families. |
If you want to specify the base as… | Then… |
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the floor edge, stair tread, level, or ramp | select Host. |
one of the existing rail structures in the drawing | select the named rail from the list. |
a rail structure that is not defined in your drawing | select Cancel, and click Edit for Rail Structure in the Type Properties dialog. |
If you want the baluster pattern… | Then… |
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spread along the length of each railing segment | select Each Segment End. |
to break and place a post at the turn angle of the railing | select Angles Greater Than, and enter a value for Angle. If the railing turns at an angle that is equal to or greater than this value, the pattern breaks and a post is added. Typically, this value remains at 0. Turn angles are measured in the plan view. Segment breaks in the railing that do not occur at a turn are ignored. |
to remain unbroken regardless of any separations or turns in the railing | select Never. The balusters are located along the entire length of the railing. |
Refer to the description of Justify in Edit Baluster Placement Dialog: Main Pattern.
Refer to the description of Excess Length Fill in Edit Baluster Placement Dialog: Main Pattern.