For an appearance asset that describes a layered effect (such as metallic paint, carbon fiber, and granite), define properties for the base color and highlights, as well as the top coat.
Use the appearance asset to define how a material renders in an image or a view. For instructions, see Edit an Asset.
For color-based properties, from the drop-down menu, do one of the following:
Diffuse Color: The color of light diffusely scattered by the base coat into the scene (diffuse reflectance).
Color: Specifies the color of a secondary highlight produced by reflection off the base coat.
Roughness: Defines the surface finish of the base coat, specifying the size of microscopic imperfections.
When Roughness is defined as zero, the entire surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights.
Use Roughness together with Anisotropy to achieve a brushed finish.
Weight: Determines the intensity of the highlight from the base coat.
Relief Pattern (Bump): Defines larger-scale features than you can achieve with the Roughness parameter, like dents, cracks, and grooves. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.
To select an image, click the image name. Navigate to the desired image file, select it, and click Open.
To change settings for the image, click the image, or click Edit Image from the drop-down menu. In the Texture Editor, you can change the sample size, position, rotation, and more.
Advanced Controls: For the base coat, these properties change its appearance depending on the direction from which you are viewing the material. See Advanced Highlight Controls.
Reflectance: Expresses how much light is reflected from the surface in a mirror-like fashion (specular reflectance), when looking at the surface perpendicularly. The material always shows a high specular reflectance when looked at grazing angles (Fresnel’s effect).
Roughness: Defines the surface finish of the top coat, specifying the size of microscopic imperfections.
When Roughness is defined as zero, the entire surface is a perfect mirror. Larger values tend towards more diffuse (rough) appearance and larger highlights.
Use Roughness together with Anisotropy to achieve a brushed finish.
Relief Pattern (Bump): Defines larger-scale features than you can achieve with the Roughness parameter, like dents, cracks, and grooves. Apply an image where those features are defined, with white corresponding to peaks and black to valleys.
To select an image, click the image name. Navigate to the desired image file, select it, and click Open.
To change settings for the image, click the image, or click Edit Image from the drop-down menu. In the Texture Editor, you can change the sample size, position, rotation, and more.
Advanced Controls: For the top coat, these properties change its appearance depending on the direction from which you are viewing the material. See Advanced Highlight Controls.