Modify decal attributes to specify an image file and define its texture, bump pattern, and more.
Click Insert tabLink panelDecal drop-downDecal Types. In the Type Properties dialog, for Decal Attributes, click Edit.
Property | Description |
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Image File | Image file to display for the decal. Click (Browse) to navigate to the file. Revit supports image files of the following types: BMP, JPG, JPEG, and PNG. |
Brightness | Perception of the luminance of the decal. Brightness is a multiplier, so a value of 1.0 makes no change. If you specify 0.5, its brightness is reduced by half. |
Reflectivity | Measurement of how much light the decal reflects from its surface. Enter a value between 0 (no reflections) and 1 (maximum reflections). |
Transparency | Measurement of how much light passes through the decal. Enter a value between 0 (completely opaque) and 1 (completely transparent). |
Finish | Texture of the decal surface. |
Luminance (cd/m^2) | Light emitted by the surface, measured in candelas per square meter. Select a predefined value, or select Custom to enter a value. |
Bump Pattern | Bump pattern (additional texture) to use on the decal surface. This texture is layered on top of any texture already applied to the surface on which the decal is placed. For example, if you place a decal on a brick wall, the texture of the brick wall affects the decal, in addition to the decal texture specified here. |
Bump Amount | Relative amplitude of the bumps. Enter 0 to make the surface flat. Enter higher decimal values (up to 1.0) to increase the depth of the surface irregularities. |
Cut-outs | Shapes cut into the surface of the decal. Select a shape, or select Custom to define cut-outs using an image. |