About Rendering with Autodesk Raytracer

Autodesk Raytracer is the in-product rendering engine, allowing you to create high quality rendered images and animations.

Autodesk Raytracer is a physically-based and unbiased rendering engine. The rendering process simulates the flow of light according to physical equations and realistic shading/lighting models to accurately represent real-world materials. As an unbiased renderer, Raytracer calculates the path of light as accurately as statistically possible.

Rendered scenes are based on physically-accurate lights, materials, and reflected light. Two important terms in lighting, reflection and diffusion, describe the most basic separation of surface/light interactions.

Using physically-based rendering, different types of surfaces (such as metal, brick, plastic, glass, etc.) should look "natural" because of the calculated way light reflects off of the material, and the accuracy with which shadows are created.