Either key in a vector or use the pop-out to set the direction of travel of the object.
An example of assigning linear direction:
Select either a Global direction or the Select Surface button, and select the surface normal to the direction of travel.
The specified direction of travel is the reference direction, and all directional-dependent parameters are relative to it. Specified positive displacements will move the object in the reference direction. Negative displacements will move the object in the opposite direction.
Either key in a value or use the pop-out slider dialog to modify the initial position of the object from the as-built location in the CAD model. This is very useful for fine-tuning the model if the position of the object in the CAD is different from the true starting position.
Either key in a vector or use the pop-out to set the axis of rotation. The rotational direction uses the right hand rule convention.
For example:
The desired axis of rotation is the Global Z, and the rotation direction is positive.
Either enter a unit vector of 0,0,1 or open the pop-out and click the āZā button, or select the surface normal to the Z button.
The Direction of Rotation is the reference direction for all directional-dependent parameters. For user-prescribed rotation, a positive angular rotation will rotate the object in the Direction of Rotation. A negative angular rotation will rotate the object in the opposite direction.
The center of rotation is the point through which the axis of rotation passes. There are two ways to specify it: as the centroid of a selected surface or by keying-in coordinates.
To specify the centroid of a surface, open the pop-out, click the Select Surface button, and select the surface.
The axis of rotation will pass through the centroid of the selected surface:
This is used to modify the initial angular position of the object from the as-built location in the CAD model, and is very useful for fine-tuning the model in case the initial position of the object in the model is not quite correct.
The positive direction of adjustment is in the direction defined by the Axis of Rotation. Either key in an angular value or use the slider on the pop-out dialog to rotate the object about the axis of rotation in both the positive and negative directions.