See Optimize Iterations.
See Prevent Self Border Intersections.
See Map Size.
See Room Space.
See Layout Settings.
See Pack Settings.
See Island Pre-Transform Settings.
See Island Transform Settings.
See Translate Islands.
See Rotate Islands.
See Rotation Step.
See Rotation Range.
See Padding Units.
See Texture Map Size.
See Island Padding.
See Tile Padding.
See Island Distribution.
See Tiles U/V.
See Packing Region.
See U min/max.
See V min/max.
See Scale Mode.
See Optimize Settings.
See Optimize Iterations.
See Angle vs. Distance.
See Power.
See Prevent Self Border Intersections.
See Map Size.
See Room Space.
See Manipulate.
See Rotation Step Size.
See Use UV Lattice.
See Columns/Rows.
See Falloff.
See Visualize.
See Sync Zoom.
See Show Grid.
See Show All Vertices.
See Show Borders.
See Fill Shading.
See Show Texture.
See Show Checkerboard.
See Show Manipulator.
See Custom Checkerboard.
Displays a warning when the user is about to removal degenerate triangles.
If checked, a warning is shown before activating cylindrical projection, which splits geometry. Applying a cylindrical projection is not undoable.
Sets the default options for the UV Editor > File > Save UV Snapshot dialog. Takes a snapshot of the UV Editor's UV layout area and saves it to a file. Use this to build texture maps for use in other software, such as Photoshop.
Sets the default dimensions in pixels for the snapshot. When setting them, click the lock to lock the ratio.
Sets 0 to 1 UV Space or Bounding Box as the default UV area used.