Virtual Reality Preferences

Find out about the Virtual Reality preferences for customizing settings for general VR interaction, teleport, and HMD use.

Edit > Preferences > Virtual Reality

Use the Virtual Reality preferences to customize interaction setting for visualization, tooltips, object collision, and teleport, as well as eye tracking, foveated rendering, and StarVR use. These options can be found in one of two tabs, Interaction or HMD. Once everything is set, click Apply.

Virtual reality preferences update

Interaction

Use these parameters to set the default general, hand tracking, teleporting, and marker tracking interactions in VR.

General

Hand Tracking

Only available for Varjo XR-3 users.

Sets the default state for enabling hand tracking and setting translational and rotational hand offset for tracked hands.

For Varjo XR-3 users, enabling hand tracking in the preferences automatically activates it for VR or MR.

Interaction Preferences

Teleport

Sets the default state for the teleporting mode and range.

Pointer

Use these options to improve the experience when close to an object and using the laser pointer. The sphere at the end of the pointer can be too big when used close to an object.

Point and sphere issue

Since, as you get closer to or farther from an object and the sphere size and diameter of the laser change, use these options to sets the ideal size and diameter for both.

Point and sphere size changed

Marker Tracking

The marker tracking system detects each marker and assigned a confidence value to it, ranging from 0.0 to 1.0.

For example, a marker that gets a value of 0.9 means there is a 90% confidence in the correctness of the marker's position and IDs.

For more information on using markers, see Markers in Mixed Reality.

HMD

Use these parameters to set the default HMD settings for eye tracking, foveated rendering, and HMD-specific options. These are disabled by default.

Eye Tracking

VRED currently supports eye tracking for the HTC VIVE Pro Eye and the StarVR headsets.

Sets the default eye tracking behavior. This is disabled by default. When enabled, the HMD tracks your eye movement. This data is used by Foveated Rendering when it is enabled to determine which areas need high-resolution rendering.

Foveated Rendering

The OpenGL Shading Rate extension is required for Foveated Rendering and is only available on NVIDIA RTX cards (Turing architecture).

This improves performance by reducing the peripheral image quality and is used with Eye Tracking.

Custom Quality

Sets the default custom foveated rendering shading quality for the inner, middle, and periphery image regions.

Select one of the following options for each parameter:

Note:

Displacement materials with accurate silhouettes are currently always evaluated with standard shading quality.

StarVR

These settings are specific to a StarVR HMD. Once your preferences have been set, click Apply and OK to save these settings.

Varjo

These options are specific to a Varjo HMD for settings the default native foveated rendering state, the mode you enter, and hand depth.

Varjo Preferences

Once your preferences have been set, click Apply and OK to save these settings.

OpenVR

Blocked Input Devices

Provides a list of OpenVR input device models or serial names which will be bloced on registration. The following options are also available by right-clicking within this area.

Add Add - Creates a field for entering a device model or serial name.

Edit Edit - Enables the editing of a device model or serial name.

Delete Delete (Del) - Deletes the selected device model or serial name.