Collision Example 1
collision1.py
# Collsion demo
newScene()
####################
# create 3 objects #
####################
obja = createBox(1, 1, 1, 1, 1, 1, 1, 0, 0, 0)
obja.makeTransform()
obja.setTranslation(-5, 0, 0)
objb = loadGeometry("$VRED_EXAMPLES/geo/teddy.osb")
objb.makeTransform()
objb.setScale(0.01, 0.01, 0.01)
objb.setTranslation(0, 0, 0)
objc = createBox(1, 1, 1, 1, 1, 1, 0, 0, 1, 0)
objc.makeTransform()
objc.setTranslation(5, 0, 0)
updateScene()
########################################################################
# find Teddy_Bear node and rotate around axis 360 degrees in 8 seconds #
########################################################################
head = findNode("Teddy_Bear")
# create a rotation axis and hide it (only needed)
# to pass to vrRotationAxisSlide command
axis = createLine(0, 0, 0, 0, 0, 1, 0, 0, 0);
hideNode(axis)
head.makeTransform()
rotInt = vrInterpolator()
rotSlide = vrRotationAxisSlide(head, axis, 0, 359, 8.0)
rotInt.add(rotSlide)
rotInt.setActive(true)
##################################################
# define class to translate an object on x-axis. #
##################################################
class ActionTranslate(vrAEBase):
tx = 0.0
ty = 0.0
tz = 0.0
txs = 0.1
def __init__(self, node):
vrAEBase.__init__(self)
self.addLoop()
self.node = node
def recEvent(self, state):
vrAEBase.recEvent(self, state)
def loop(self):
if self.isActive() == true:
self.node.setTranslation(self.tx, self.ty, self.tz)
self.tx = self.tx + self.txs
##################################################
# instantiate translation object and activate it #
##################################################
move = ActionTranslate(objb)
move.setActive(true)
##################################
# generate collision object #
# when collision happens reverse #
# the translation direction #
##################################
coll1 = vrCollision([obja], [head])
coll1.connect("move.txs *= -1;coll1.setActive(false);coll2.setActive(true)")
##################################
# generate collision object #
# when collision happens reverse #
# the translation direction #
##################################
coll2 = vrCollision([objc], [head])
coll2.connect("move.txs *= -1;coll1.setActive(true);coll2.setActive(false)")