Finding vrdGeometryNode nodes in the scenegraph.
The traversal stops at shell geometries, shell components are not visited.
Here, we explicitly collect only nodes of type vrdGeometryNode.
Of course, a similar traversal method can be written that collects
other types of nodes or nodes based on a different criterion.
def findGeosRecursive(node, geos, predicate):
    """ Recursively traverses the scenegraph starting at node
        and collects geometry nodes which can be filtered 
        with a predicate.
        Args:
            node (vrdNode): Currently traversed node
            geos (list of vrdGeometryNode): List of collected geometry nodes
            predicate (function): None or predicate(vrdGeometryNode)->bool
    """
    geo = vrdGeometryNode(node)
    if geo.isValid():
        if predicate is None or predicate(geo):
            geos.append(geo)
        # stop traversing the tree
    else:
        # traverse the children
        for child in node.getChildren():
            findGeosRecursive(child, geos, predicate)
def findGeos(root, predicate=None):
    """ Wraps findGeosRecursive to return the list of geometry nodes.
    """
    geos = []
    findGeosRecursive(vrdNode(root), geos, predicate)
    return geos
Using findGeos with predicate function to filter for line geometries:
def findLineGeos(root):
    predicate = lambda geo : GeometryAccess.isLineType(geo.getPrimitiveType())
    lines = findGeos(root, predicate)
    return lines
Using findGeos to find B-side geometries:
bSideGeos = findGeos(root, lambda geo : geo.isBSide())