Attach callback to the event loop

node.py

# This script is just a small debug script
# to demonstrate how to attach something into the event loop
print("Executing node script!")

newScene()
loadGeometry("$VRED_EXAMPLES/geo/teddy.osb")
calcVertexNormals()

class ActionBase:
    _active = 0
    def recEvent(self, state):
        if state == SWITCH_TOGGLE:
            self._active = 1 - self._active
        else:
            self._active = state
    def loop(self):
        print("abstract!")
    def setActive(self, s):
        self.recEvent(s)
    def isActive(self):
        return self._active

class Bug(vrAEBase):
#class Bug(ActionBase):
    def __init__(self):
        vrAEBase.__init__(self)
        self.addLoop()
    def loop(self):
        if self.isActive() == true:
            print("loop: nodename = ", self.node.getName(), " nodeid = ", self.node.getID())

# create callback object and attach a node to it
bug = Bug()
bug.node = findNode("Nose");

# define key m to toggle activation of the loop callback
keyM = vrKey(Key_M)
keyM.connect(bug, SWITCH_TOGGLE)
keyM.connect("print 'Toggled loop callback'")
print("press key m to toggle activation of the loop callback")

updateScene()

print("Ende")