Combine a custom and a default device interaction

This example is based on the “Implementation of a custom device interaction” example, which should be reviewed first. Here, the same functionality is provided with the addition of using a default interaction in the same interaction group. This is achieved by getting the default interaction object and adding support for the same interaction group.

vr/combineCustomAndDefaultInteraction.py

teleport = vrDeviceService.getInteraction("Teleport")
teleport.addSupportedInteractionGroup("CustomGroup")

In addition the actions of the teleport are remapped. In this case, the custom trigger is used, which is an extended trigger that supports touch and untouched events.

teleport.setControllerActionMapping("prepare", "right-customtrigger-touched")
teleport.setControllerActionMapping("abort", "right-customtrigger-untouched")
teleport.setControllerActionMapping("execute", "right-customtrigger-pressed")

In addition to the printouts triggered by the left controller, it is also possible to teleport with the right controller using the trigger.

# Define actions as python functions
class ExampleInteraction:
    def __init__(self):
        self.active = False
        # Create new interaction
        self.customInteraction = vrDeviceService.createInteraction("CustomInteraction")
        # Limit the interaction to a new mode to not interfere with other interactions
        self.customInteraction.setSupportedInteractionGroups(["CustomGroup"])

        # Create action objects that a triggered by some input
        self.pressed = self.customInteraction.createControllerAction("left-trigger-pressed")
        self.released = self.customInteraction.createControllerAction("left-trigger-released")        

        # Connect these actions to the actual python functions
        self.pressed.signal().triggered.connect(self.pressMethod)
        self.released.signal().triggered.connect(self.releaseMethod)         

        # Get the teleport interaction and add the interaction group
        teleport = vrDeviceService.getInteraction("Teleport")
        teleport.addSupportedInteractionGroup("CustomGroup")
        teleport.setControllerActionMapping("prepare", "right-customtrigger-touched")
        teleport.setControllerActionMapping("abort", "right-customtrigger-untouched")
        teleport.setControllerActionMapping("execute", "right-customtrigger-pressed")

        # Activate the mode that supports the new interaction
        vrDeviceService.setActiveInteractionGroup("CustomGroup")    

    def pressMethod(self, action, device):
        print("Press")
        self.active = True
        device.signal().moved.connect(self.moveMethod)

    def releaseMethod(self, action, device):
        print("Release")
        self.active = False
        device.signal().moved.disconnect(self.moveMethod)

    def moveMethod(self, device):
        print("Move")        

interaction = ExampleInteraction()