Clip Maker

Animation > Clip Maker

Use the Clip Maker to create and manage animation sequences using the animation wizard. The wizard guides you through each step of animating a geometry, material, or environment.

learnMore icon For information on using the Clip Maker, see Working with the Clip Maker.

Working Clip Maker

The Clip Maker consists of two fundamental areas. The left side displays a list view of all scene contained clips; when a clip is selected from the list, the right updates, showing a block within the timeline.

2 Wizard

This button is located under the main menu of the Clip Maker and is used to create an animated clip and provides help in three different modes.

  • Object
  • Material
  • Object and Material

Before clicking Next, select the node that should be animated within the Scenegraph and/or Material Editor. If nothing is selected, a warning appears. Once the Animation Wizard window is open, click the name field to rename the animation.

These settings are adopted on duplicated clips.

  • Start Time - Sets the moment the animation starts on replay within the Clip Maker.
  • Duration - Controls the total length of the animation.
  • Interpolation Mode - Determines velocity on animation playback. Linear results in a constant animation; Ease In/Ease Out/Ease In Ease Out reduces velocity on beginning or/and at the end of the animation.

The initial state of the animation is captured, creating a thumbnail, when Capture Start is clicked. The generated thumbnails help to differentiate the different states, at a glance. After either moving the geometry or changing the material, click Capture End to store the final state of the animation.

The Preview button enables replaying the animation within the Render Window. Reset Preview sets the animation to the initial state.

Select Open Clip Manager When Finished to automatically open the Clip Maker on completion.

List View List View

The List View is on the left and lists all animation clips, including camera animations.

  • To activate/deactivate a clip, click the check box in front of the clip.
  • To select and show a clip within the timeline, click the clip in the list.
  • To rename a clip, double-click it.
  • To rearrange clips, drag then within the list.
  • To lock settings against any change, select the check box to the right of the clip name.

Context Menu (List View)

Right-click within the Clips pane to access the context menu options. Here you will find options that are also in the main menus or Icon Bar.

  • Play - Plays the selected clip in the viewport.

  • Reset - Sets animated objects to their initial state.

  • New Clip - Creates a sub clip below the selected existing clip. If no clip is selected, upon execution, the new clip appears at the top level.

  • Copy - Copies the selected clip to the clipboard.

  • Paste - Pastes copied clips into the desired location.

  • Duplicate - Creates an independent copy of the clip.

  • Duplicate Flipped - Creates an independent copy of the clip, but reverses the animation.

  • Delete - Removes the selected clip.

  • Rename - Enables the renaming of the clip.

  • Information - Provides further clip information.

4 Animation Parameters

Above the timeline are these animation parameter numeric input fields:

  • Start - Adjusts the animation start time.
  • Duration - Sets the length of the animation.
  • Cycles - Sets how often to repeat playing the animation.

5 Timeline

The Timeline displays the frames along the top, with track below. Clips and variant sets live on these tracks and can be reposition, squashed, and stretched.

What are Clips

Clips contain multiple animations. An example of a clip would be an animation of a door handle, the lock, and door open/close. Since you don't want these to play at the same time, you can move your clips in time, stretching or squashing them to slow or speed up the animation. However, before doing this, the curves (animation curves) have to be convert into block elements. This is done in the Curve Editor.

The Timeline View

Use the Timeline View to arrange clip, using its several tracks. Every block represents one animation sequence. In the timeline, drag them to rearranged them. Areas at the beginning and end of every block enable you to shift the related moment within the timeline. Use the mouse wheel to zoom in and out of the timeline.

See How to Edit a Clip for instructions.

6 Playback Controls

Below the tracks are the playback controls for playing animation forwards and back, jumping to the beginning or end, and stopping or pausing a clip.

7 Icon Bar

Use the icons at the botton of the Clip Maker to quickly create clips, animation, camera tracks, viewpoints, variant sets, and sequence, snap to the grid, frame your view, and remove or delete things.

Create Create - Creates the selected item. Choose from Clip, Animation, Camera Track, Viewpoint, Variant Set, and Sequence. For use, see How to Add Variants and Other Items. The use of a variant inside the Clip Maker enables the switching to another state of a variant in an appropriate moment within the timeline. Only pre-configured variants from the Variant Sets module are selectable on creation.

Horizontal Grid Snapping Horizontal Grid Snapping - Snaps clips by one-second units when modifying their start or end points.

Frame Object in View Frame Objects in View - Displays the full range of a set of clips in the timeline. Select their parent item and click Frame Objects in View or select View > Frame.

Remove Remove - Removes all unused animation blocks and empty clips no longer referenced in the scene.

Delete Delete - Removes the selected clip from the Clip Maker.