Animation > Clip Maker
Use the Clip Maker to create and manage animation sequences using the animation wizard. The wizard guides you through each step of animating a geometry, material, or environment.
For information on using the Clip Maker, see Working with the Clip Maker.
The Clip Maker consists of two fundamental areas. The left side displays a list view of all scene contained clips; when a clip is selected from the list, the right updates, showing a block within the timeline.
Wizard
This button is located under the main menu of the Clip Maker and is used to create an animated clip and provides help in three different modes.
Before clicking Next, select the node that should be animated within the Scenegraph and/or Material Editor. If nothing is selected, a warning appears. Once the Animation Wizard window is open, click the name field to rename the animation.
These settings are adopted on duplicated clips.
The initial state of the animation is captured, creating a thumbnail, when Capture Start is clicked. The generated thumbnails help to differentiate the different states, at a glance. After either moving the geometry or changing the material, click Capture End to store the final state of the animation.
The Preview button enables replaying the animation within the Render Window. Reset Preview sets the animation to the initial state.
Select Open Clip Manager When Finished to automatically open the Clip Maker on completion.
List View
The List View is on the left and lists all animation clips, including camera animations.
Right-click within the Clips pane to access the context menu options. Here you will find options that are also in the main menus or Icon Bar.
Play - Plays the selected clip in the viewport.
Reset - Sets animated objects to their initial state.
New Clip - Creates a sub clip below the selected existing clip. If no clip is selected, upon execution, the new clip appears at the top level.
Copy - Copies the selected clip to the clipboard.
Paste - Pastes copied clips into the desired location.
Duplicate - Creates an independent copy of the clip.
Duplicate Flipped - Creates an independent copy of the clip, but reverses the animation.
Delete - Removes the selected clip.
Rename - Enables the renaming of the clip.
Information - Provides further clip information.
Animation Parameters
Above the timeline are these animation parameter numeric input fields:
Timeline
The Timeline displays the frames along the top, with track below. Clips and variant sets live on these tracks and can be reposition, squashed, and stretched.
Clips contain multiple animations. An example of a clip would be an animation of a door handle, the lock, and door open/close. Since you don't want these to play at the same time, you can move your clips in time, stretching or squashing them to slow or speed up the animation. However, before doing this, the curves (animation curves) have to be convert into block elements. This is done in the Curve Editor.
Use the Timeline View to arrange clip, using its several tracks. Every block represents one animation sequence. In the timeline, drag them to rearranged them. Areas at the beginning and end of every block enable you to shift the related moment within the timeline. Use the mouse wheel to zoom in and out of the timeline.
See How to Edit a Clip for instructions.
Playback Controls
Below the tracks are the playback controls for playing animation forwards and back, jumping to the beginning or end, and stopping or pausing a clip.
Icon Bar
Use the icons at the botton of the Clip Maker to quickly create clips, animation, camera tracks, viewpoints, variant sets, and sequence, snap to the grid, frame your view, and remove or delete things.
Create - Creates the selected item. Choose from Clip, Animation, Camera Track, Viewpoint, Variant Set, and Sequence. For use, see How to Add Variants and Other Items. The use of a variant inside the Clip Maker enables the switching to another state of a variant in an appropriate moment within the timeline. Only pre-configured variants from the Variant Sets module are selectable on creation.
Horizontal Grid Snapping - Snaps clips by one-second units when modifying their start or end points.
Frame Objects in View - Displays the full range of a set of clips in the timeline. Select their parent item and click Frame Objects in View or select View > Frame.
Remove - Removes all unused animation blocks and empty clips no longer referenced in the scene.
Delete - Removes the selected clip from the Clip Maker.