Advanced Tab

Scene > Camera Editor > Advanced

Advanced camera properties, such as projection, distortion map, and collision detection are found in this tab.

Advanced tab of the Camera Editor

Projection

This section provides the following options:

Skew Factor

Defines how much VRED skews the view.

Orthographic Size

Adapts the size of an orthographic camera.

Use Manual Frustum

Activates or deactivates the custom frustum settings.

Sides (L, R, B, T)

Defines the camera projection through a frustum, based on the sides Left, Right, Bottom, and Top.

Use Manual Projection Matrix

Overrides the Projection Mode of camera and activates Projection Matrix.

Projection Matrix

Create a custom projection matrix. When enabled, in Camera Settings > General, Projection Mode is automatically changed to Custom Matrix.

Apply

Updates the Render Window to the values entered.

Distortion Map

This section provides the following options:

Enable

Activates or deactivates the distortion map.

Left and Right Eye Distortion Map

Allows the use of a distortion texture at pixel level. The texture describes the course of the normalized XY-image coordinates. The input texture is an EXR-image. The red channel describes the course of the X-image coordinate. The green channel describes the course of the Y-image coordinate. The origin (0,0) is at the bottom left corner.

Collision Detection

Supports the operator on presentations to prevent camera intersections with objects.

Use Collision Detection

Enables/disables a feature that recognized when the camera collides with objects.

Slide

Enables the camera to glide over the surface when a collision occurs.

Distance

Defines the distance between the camera and an object in mm, when the camera detects a collision.

Algorithm

Determines the selection algorithm (Triangle or Bounding Box) used for collision detection.

Nodes

Adds the current selection from the Scenegraph to the list of objects considered on collision detection, when Add Node is used. Remove Node deletes the selected entry/object from the list.

Build Scene

Creates the scene, by using the pre-calculation of the above settings. Any change to the settings require re-calculating the scene.

From/At/Up

This sections provides the following options:

From

Sets the 3D coordinates for the camera position.

At

Sets the coordinates for the center of interest.

Up

Sets the coordinates for the up vector to define which direction is up in the scene.

Apply

Updates the transformation of the selected camera to the entered values.

VR

Use Camera Height as VR Ground Plane

Changes the VR ground plane to the camera height. As the camera moves up or down, so does the user and teleport pad. However, if teleport On Geometry or Calibrate Ground is enabled, Use Camera Height as VR Ground Plane is ignored.

Tip:

You can also use adjustHeight to change the VR ground plane to camera height. See Advanced Viewpoints in xR for more information.

Note:

If Calibrate Ground is enabled, Use Camera Height as VR Ground Plane is ignored.

Perspective Match

Camera Match Video Captions: In VRED 2020, we are now able to match the camera against a background image, so that the perspective in the backplate matches the camera in the 3D scene. Now, you don't have to guess the right perspective anymore or use external tools for that. The tool can be found in the Camera Editor in the Advanced tab. Just enable Perspective Match and align the vanishing lines accordingly, like shown in this example, using X, Y, and Z options. The Magnifier will help you find the right position. Now, you can adjust the object's position to the background without losing the right camera angle. In Perspective Match mode, you can do a pan, zoom, and constraint horizontal mouse navigation around the camera pivot. The vertical navigation is automatically disabled. Thanks for watching the video!


Use Perspective Match to quickly position your object in front of the backplate image. Match the active camera's focal length and rotation parameters to a backplate, using the vanishing lines, to integrate your model into the scene.

learnMore icon For information on using Perspective Match, see Working with Perspective Match.

  • Perspective Match - Click this button to enable the other Perspective Match parameters.

  • Vanishing Lines - Sets which vanishing line manipulators are displayed. The three manipulators correspond to the three axes:

    • Red = X-axis

    • Green = Y-axis

    • Blue = Z-axis

      Choose to display XYZ, XY, XZ, or YZ vanishing line manipulators.

      XYZ Vanishing Lines

      XY Vanishing Lines

      YZ Vanishing Lines

  • Reset - Resets the vanishing lines to the default in the viewport.

  • Magnify Factor - Sets the magnification factor of the magnifier. The magnifier appears when a vanishing line manipulator handle is selected to help with positioning.

    Magnify Factor at **2**

    Magnify Factor at **16**

    See Position Vanishing Lines Using the Magnifier for instructions on using Magnify Factor.

  • Rotate - Rotates around the camera pivot by the number of degrees set, changing the object's orientation against the background. Use the arrow buttons to rotate the camera about the camera pivot clockwise or counter-clockwise.

    Original

    Original pose

    Rotate clockwise

    Rotate clockwise

    Rotate counter-clockwise

    Rotate counter-clockwise

Camera Track Animated and Track

Either of these sections, Camera Track Animated or Track, and their options are only visible when a Track is selected in the Camera Tree. If the selected Track is animated, then the Camera Track Animated section appears, along with others, including Track. If the Track is not animated, only the Track section appears.

Camera Tracking Animation

Camera Editor Track Capture

Viewpoints and settings for animation interpolation are stored within the Track section. Every camera has its own track. Double-click a track to collapse or expand it.

Click Capture to create a viewpoint. The current position and orientation of the active camera are stored. If no camera track exists at the point of viewpoint creation, it is generated automatically. Each thumbnail image represents a different viewpoint.

To create more viewpoints, use the Capture button, which attaches the capture to the current track. You can also use +, from the Icon Bar, to create a track.

To rename a camera track or viewpoint, click its name and enter a new value.

Click a viewpoint to go to it. Drag the thumbnails to rearrange the existing viewpoints. Right-click on a viewpoint to open its context menu to adjust animation settings and create a shortcut key for the viewpoint.

Context Menu From Viewpoints

This section provides the following options:

Recapture Recapture

Overwrites the viewpoint with the current position and orientation from the Render Window’s camera. Another way to recapture a viewpoint is to use Recapture.

Delete Delete

Removes the current viewpoint from the Camera Editor. Another way to delete a viewpoint is to use Delete.

Animation Properties

Opens the Animation Properties dialog to set the the camera's animation behavior when a viewpoint is selected.

Name

Enables the renaming of the viewpoint.

Fade-In Time

Sets when the playback to fade starts for the current viewpoint, fading it from a complete black screen to the colored image. The threshold defines the time that is used for the moment of fading. A value from 0.00 disables the feature.

Animation Duration

Sets how long the camera is animated, moving from its current position to the viewpoint position. A duration value of 0.00 seconds gives a hard cut. The viewpoint duration doesn’t affect the track duration.

Pause Time

Determines the time the animation waits before the camera moves to the viewpoint position.

Overwrite Track Settings

Adapts adjusted settings from viewpoint to the animation track properties, once OK is pressed. It makes the viewpoint use its own animation settings, created in this Animation Properties dialog, when enabled. These settings only have an effect on the final animation. When disabled, the viewpoint uses the Global Camera Track animation settings.

Hotkey

Defines a hotkey for the current viewpoint.

Buttons Beside the Viewpoint Thumbnails

These buttons are hidden on lower zoom levels.

Delete Delete

Removes the viewpoint from the Camera Editor.

Recapture Recapture

Overwrites the viewpoint with the current position and orientation from the Render Window’s camera.

Buttons Beside the Track Title

Play Play

Plays (and stops on replay) the current camera track within the Render Window.

Delete Delete

Removes the complete track and its related viewpoints from the Camera Editor.

ShowCameraTrackingSettings Camera Track Settings

Opens the Camera Track Settings dialog to set replay behavior for the camera track.

Name

Enables you to rename the camera track/viewpoint.

Fade-In Time

Sets the start time for the playback to fade from a complete black screen to the colored image. The threshold defines the time that is used for the moment of fading. A value from 0.00 disables feature.

Animation Duration

Controls the time the camera animation uses to move from its current position to the one stored within the viewpoint. A duration value of 0.00 corresponds to a hard cut, meaning there is no animation between different viewpoints. The viewpoint duration doesn't affect the track duration.

Pause Time

Determines how long before the camera to move to the related viewpoint.

Slider

At the bottom of the Camera Track, is a slider. Use it to zooms in and out of the preview thumbnails.

Slider 2

Slider 1