Early in the design process, users find it helpful to jump into a collaboration session to get a sense of scale and proportion. When making design decisions on textures and patterns, it helps to see them applied to a surface that is to scale. After placing objects in a space, you can walk around to check their placement. For components in a vehicle, interacting with them can help you see what is working and what might need to be moved.These are just some examples of where a collaboration session excels over viewing content on a screen.
Find safety information and requirements for setting up a VRED collaboration session.
VRED provides an out-of-the-box collaboration solution for both desktop and VR users alike. Use it for showing work to a group in VR. Participants can join a collaboration session from their desktop or using HMDs. Stream users can join with the Stream App from a web browser on a mobile device or machine. To see what is needed for a collaboration session, read What's Needed for a Collaboration Session.
The Collaboration tool is only available as of Autodesk VRED 2019.2. It is available in both Design and Professional. The VRED Cluster Service is required and acts as an exchange server to synchronize the participants and scene changes.
For reference information, see the Collaboration Module.
What's Needed for a Collaboration Session
When participating in a collaboration session, there are things to consider, such as whether you will participate from your desktop, through VR, or the Stream App. Let's look at what you will need:
VRED system requirements - To guarantee your machine meets the VRED requirements, as well as the additional VR specific requirements. This ensures that your graphics card and GPU meet the demands of the content.
VR Devices - See Supported VR Devices.
At present, only the HTC Vive and Oculus support the Collaboration tool's VR Room configurations. All other devices should only be used for testing purposes. See Correctly Setting Up the Tracking System for more information.
Mobile Devices - The device must be connected to the same network as the host. Check out the Stream User for additional information.
Audio - To minimize outside noise and potential disruptions, we recommend a noise-cancelling mic and headphones.
The VRED collaboration session is designed to work side-by-side with your current, audio conferencing, email, and calendar apps. These are needed, as they are not included as part of VRED.
Collaborative Sessions
You will find information on what desktop and VR participants should expect and require, how scenes work in a collaboration session, and room calibration. For mobile users, check out the Stream User.
A collaboration participant is a user running VRED and connected to a collaboration session. They are represented as avatar in MR/VR and stream users connected to their stream see what they see. There are two kinds of collaboration session participants:
Desktop participants have full control over a scene. They can switch Variants Sets, trigger animations, and transform parts of the scene, as well as navigate within it. In a session, desktop participants appear as a tablet.
VR participants have full control over the scene. They can switch Variants Sets and trigger animations within the scene and navigate via the teleporter. In a session, VR participants appear as a robotic humanoid.
Please refer to VR Room Setup to ensure everything is set up correctly for the best and safest experience.
Since things work a bit differently in a collaboration session, it is important to understand how scenes work.
Participants can trigger things like Variant Sets and animation. When this happens, VRED uploads only these actions to participants, not the entire scene. It only syncs the changed information. This is why we stress that all participants use the same scene file during the collaboration session. This guarantees everyone sees the same thing. Participants not using the same scene will experience issues with information syncing, resulting in errors and not seeing changes.
There are limitations to the information synced. Though Variant Sets, animations, and transformations are synced, new geometry added to the scene is not. However, if participants upload the scene after changes have been made, even newly created geometry, variants, variant sets, and animation are synced.
As of version 2022.3, in the web interface, a loading animation appears when a new project is loading and a progress dialog appears when the render mode is changed. Variant sets and viewpoints are reloaded when a new scene has been loaded.
Why Can't I Host A Session
Workstations with VRED Pro and Design both installed cannot be the host of a collaboration session. Here is a workaround for this issue:
VREDClusterService -e -c
once.How to Change the Collaboration Port
This section is for anyone who needs to configure an alternative port for the VRED Collaboration feature. The default collaboration TCP port is 8889 and can get overloaded by other VRED services also accessing this port. Changing the port used will fix this.
The cluster service has to be started with the option -p NNNN
.
For example, on Linux, in a terminal window, go to the VRED installation directiory, then enter the following:
cd bin
clusterService -e -c -p NNNN
On Windows, in a terminal window, go to the VRED installation directory, then enter the following:
cd bin\WIN64
VREDClusterService -e -c -p NNNN
Where to Go from Here
Though there is nothing that needs to be done before starting a VRED collaboration sessions, here are some suggestions: