PBAR

Rendering > PBAR

The PBAR module provides functionality for a special render mode. It allows the projection of virtual data onto physical models (a projection of geometry onto a real-world object). PBAR mode is only meant for one person and to be used with head tracking.

learnMore icon For information on using Python commands for PBAR, see Module vrPBAR.

PBAR Module

For example, you have a physical car with a hood and engine, and a corresponding 3D model of it. There is a projector with the correct perspective for projecting the 3D engine onto the hood for a tracked position. In VRED, you can define such a scenario.

How to Use the PBAR Module

Here is a simplified walk-through of using the PBAR module. See the options in the other sections to learn how to customized this render mode.

  1. Create a camera representing your physical projector.
  2. Drag and drop the camera from the Camera Editor into the PBAR Projector Camera list view.
  3. Drag and drop the engine from the Scenegraph into the PBAR Camera Projector list view and onto the Projection Geometry group node.
  4. Drag and drop the hood from the Scenegraph into the PBAR Camera Projector list view and onto the Surface Geometry group node.
  5. Customize the settings.
  6. Click Activate.

File

Click the File menu to select these options:

Projector Cameras

Right-click to access the following options:

General

OpenGL Settings > Texture & Antialiasing

OpenGL Settings > Projection Plane