Interaction > Sequencer
Use the Sequencer to set up command sequences and execute them as a batch process from top to bottom. You can initiate execution or set up other actions in the application. All entries are case-sensitive.
The Sequencer contains a List View that lists all sequences and values associated with them. It also contains a timeline and an Icon Bar at the bottom.
Slider
Use the slider at the bottom of the module to expand or collapse all sequences and actions at once.
Actions
setEnvironmentVariable - Sets an environment variable.
enableSimulation - Sets the simulation state. The simulation state defines whether animation can be executed or not. Value is Boolean.
updateRender - Enforces a rendering refresh. Boolean value:
selectCamera - Selects a camera.
showInitialView - Activates the InitialView position.
jumpViewPoint - Sets the camera to a Viewpoint’s position. This function immediately jumps to the viewpoint (no interpolation). Viewpoints can be set in the Camera Module.
setActiveSnapshotMovieRenderPasses - Activates or deactivates render passes for image rendering. All parameters are Boolean:
resetActiveSnapshotMovieRenderPasses - Deactivates rendering the image with render-passes.
setCombinedChannelsRenderPasses - All parameters are Boolean.
setMaterialChannelsRenderPasses - All parameters are Boolean.
setIlluminationChannelRenderPasses - All parameters are Boolean.
setAuxiliaryChannelRenderPasses - All parameters are Boolean.
setSnapshotICCProfile - Sets the ICC profile to be used for the rendered image.
profileID - One of the following IDs can be set:
setSnapshotEmbedMetaData - Sets which metadata is embedded in the rendered image. All parameters are Boolean.
createSnapshot - Renders a single image.
filename - Sets the target folder and the image filename.
width - Sets the image width resolution in pixel.
height - Sets the image height resolution in pixels.
supersampling - Sets the sampling quality.
alpha - Sets the state of alpha rendering.
background RED/GREEN/BLUE - Sets the alpha color, defining the red, green, and blue component of the background color.
dpi - Sets the dots per inch resolution embedded in the rendered image.
overwrite - Allows you to overwrite an existing file with the same name.
showImage - Opens the image file after rendering is completed.
alpha premultiply - Multiplies the alpha and the color channel in the resulting image.
tonemap hdr - Applies tone mapping to the high dynamic image rendering. As a result, the 32-bit renderings look the same in the compositing tool as set in VRED. However, the values of the image are compressed by the chosen tone mapper to values from 0 through 1. In doing so, the dynamic range is lost. Therefore, effects like glow are hard to calculate in the compositing tool afterwards.
createMovie - Settings for exporting a movie.
filename - Sets the target folder and the movie filename.
width - Sets the movie width resolution in pixel.
height - Sets the movie height resolution in pixels.
fps - Sets the frames to be rendered per each movie second.
startFrame - Sets the movie's start frame.
stopFrame - Sets the movie's end frame.
supersampling - Sets the sampling quality.
alpha - Sets the state of alpha rendering.
background RED/GREEN/BLUE: Sets the alpha color, defining the red, green, and blue component of the background color.
overwrite - Allows you to overwrite an existing file with the same name.
alpha premultiply - Multiplies the alpha and the color channel in the resulting image.
frame step - Defines the frame offset for the rendering of image sequences. Example: Step 3 renders only every third frame (0, 3, 6, 9, ...)
tonemap hdr - Applies tone mapping to the high dynamic image rendering. As a result, the 32-bit renderings look the same in the compositing tool as set in VRED. However, the values of the image are compressed by the chosen tone mapper to values from 0 through 1. In doing so, the dynamic range is lost. Therefore, effects like glow are hard to calculate in the compositing tool afterwards.
createCubeImages - Exports an environment image.
node_name - The name of the node that is used for the camera position is specified.
type - Defines the type as which the cube image is created. Images are rendered and processed based on the chosen type:
resolution - Sets the quadratic resolution in pixels.
supersampling - Defines the level of anti-aliasing.
filename - Filename of the images.
setSwitchMaterialChoice - Changes the choice of a switch material.
setMaterialImage - Helps to change a material’s textures.
setBackplate - Activates/deactivates a backplate.
createBackplate - Creates a backplate from the file provided.
deleteBackplate - Deletes the backplate.
selectVariantSet - Activates a Variant Set. The variant set activates all states of its defined node and material variants.
startAnimation - Starts an animation node in the Animation Module.
stopAnimation - Stops an animation node in the Animation Module.
pauseAnimation - Pauses an animation node in the Animation Module.
continueAnimation - Continues an animation node in the Animation Module.
resetAnimation - Resets an animation node in the Animation Module.
startSAnimation - Starts an animation node in the SAnimation Module.
startReverseSAnimation - Reverse an animation node in the SAnimation Module.
playCAnimation - Starts an animation clip.
pauseCAnimation - Pauses an animation clip.
resetCAnimation - Resets an animation clip.
resetCAnimation - Resets an animation clip.
animation - the name of the animation clip to be rendered
filename - Sets the target folder and the image filename.
width - Sets the image width resolution in pixel.
height - Sets the image height resolution in pixels.
fps - Sets the frames to be rendered per each movie second.
startFrame - Sets the movie’s start frame.
stopFrame - Sets the movie’s end frame.
supersampling - Sets the sampling quality.
alpha - Sets the state of alpha rendering.
alpha RED/GREEN/BLUE - Sets the alpha color, defining the red, green, and blue component of the background color.
overwrite - Allows you to overwrite an existing file with the same name.
alpha premultiply - Multiplies the alpha and the color channel in the resulting image.
frame step - Defines the frame offset for the rendering of image sequences. Example: Step 3 renders only every third frame (0, 3, 6, 9, ...)
tonemap hdr - Applies tone mapping to the high dynamic image rendering. As a result, the 32-bit renderings look the same in the compositing tool as set in VRED. However, the values of the image are compressed by the chosen tone mapper to values from 0 through 1. In doing so, the dynamic range is lost. Therefore, effects like glow are hard to calculate in the compositing tool afterwards.
setVRMLViewpointsEnable - Activates or deactivates VRML Viewpoints. VRML Viewpoints are camera animations imported through a vrml file from third-party software.
setVRMLCurrentViewpoint - Sets the VRML Viewpoint to be activated.
resetRenderLayers - Resets all Render Layer settings.
ActivateRenderLayer - Activates a Render Layer.
setStillDOF - Activates or deactivates depth of field rendering.
setRenderQuality - Sets the image render quality and image render mode. Available modes are:
VR_QUALITY_ANALYTIC_HIGH
VR_QUALITY_ANALYTIC_LOW
VR_QUALITY_REALISTIC_HIGH
VR_QUALITY_REALISTIC_LOW
VR_QUALITY_RAYTRACING
setRaytracingImageSamples - Sets the number of anti-aliasing samples for Raytracing rendering.
setRaytracingAAAdaptiveSamples - Sets the minimum number of adaptive samples for ray tracing rendering. This function is deprecated.
setRaytracingAAThresholdQuality - Sets the Raytracing anti-aliasing threshold quality.
setRaytracingAAImageFilter - Sets the image filter algorithm for Raytracing rendering.
filterid:
For more information on the different filter types, see ~Pixel Filter.
loadCluster - Loads a cluster configuration.
startCluster - Starts a cluster.
stopCluster - Stops a cluster.
computeMissingAmbientOcclusion - Calculates the ambient occlusion for all visible and selected nodes and their child nodes that do not have valid ambient occlusion values assigned yet.
Button Icon Bar - Icon Bar at the bottom of the module allows easy access to often required commands: