Learn about using HDR light studio when raytracing in VRED.
For additional information on HDR Light Studio, see the following:
- Create Light Sources from HDR Module (How-To)
- How to Connect Area Lights to HDRLS (how-To)
- HDR Light Studio (Reference)
- vrdHDRLightStudio (Python)
Video captions: VRED offers you a direct connection to HDR Light Studio. Open the Material Editor, select DefaultEnvironment, and set it to visible. Open the HDR Light Studio section and start the HDR LS plugin with Edit & Load Settings. Create a light and change its position. You immediately see the update in the VRED window. Create as many lights as you want to and place them in another position. Minimize HDR Light Studio. You can use HDR LS in OpenGL, as well as in raytracing. Activate Raytracing in the toolbar. In VRED, you can also lace lights by using light painting. Activate LightPaint and choose the mode, Reflection Painting, in order to arrange mirroring of the highlights on specular materials. By using Shift + left-click on your geometry, you can place your lights directly in the render window. Select another light in HDR Light Studio. Select Illumination Painting directly to illuminate diffuse materials. Shift + left-click on a diffuse material. Select another light in HDR Light Studio. Choose Rim Painting in order to place a light directly in the environment. You directly position your light source with Shift + left-click. Shift + right-click enables you always to select the light you want to adjust. This way, you can select and move lights in your VRED render window without opening the HDR Light Studio Surface.