We improved update performance for GPU raytracing by reducing the time to load and start GPU raytracing.
GPU Raytracing Improvements Video Captions: Another improvement is done for GPU Raytracing. If you are using GPU raytracing very often, you will be happy to hear that we reduced the time to load and start GPU Raytracing, massively. So, loading scenes to start raytracing takes now nearly half the time. See here a comparison of the old and new behavior side by side. This saves you so much time during your day and speeds up your workflow. By the way, here is a little quick tip, in case you didn’t know. You can start Raytracing mode by pressing F4 and switching back to OpenGL is F3.