VR Requirements

Please review this list of VR requirements and supported devices. If you meet the VRED system requirements, your machine could be all set for VR. However, for the most comfortable VR experience, we advice you go over the Video Card/GPU Requirements.

Since your safety and comfort are important to us, please look over the Safety section. Another important link, if collaborating with multiple participants using HMDs in the same real-world location, is Setting up a VR Room.

Safety

Always follow the device manufacturer's health and safety (including any regulatory information) and operating directions. To help prevent injury, if you are unable to properly align the tracking spaces, we do not recommend the use of headsets in the same physical space as others. Safety avatars, which keep you from bumping into others, might not be correctly positioned, resulting in collisions. We recommend enabling the health and safety guidance and operating directions included with your device, when using VRED in VR or MR.

Stop use if you experience any discomfort or health reactions.

For customers using the same tracked space for more than one (1) VR participants in collaboration sessions, the virtual room (VR Room) in Autodesk software, as well as the VR device's roomscale tracked space, must be correctly setup, to enable area precision and syncing of tracking to display safety mechanisms. These safety mechanisms (currently unavailable in Raytracing) provide guidance to help prevent collisions between participants operating inside the same roomscale tracked space. Participants in collaboration sessions should maintain general awareness of other participants and always use care (i.e., avoid rapid or unexpected movements). Collaboration sessions should only be run while under the supervision of another person who is able to warn of hazards during a session.

Video Card/GPU Requirements

High performance is critical to a pleasant VR/MR experience and is essential to reduce any discomfort. It is important to use an NVIDIA or AMD VR or X ready graphics card, with the amount of graphics power increased to meet your content demands.

Windows Users and More Than 6 GPUs

Due to limitations of the virtual address space in Microsoft Windows, using more than 6 GPUs in a NVLink configuration requires setting VRED_DISABLE_CUDA_MEMORY_POOL_SUPPORT as an environment variable. Disabling the usage of the memory pool will reduce scene initialization and update performance.

For instruction on entering environment variables, see Where To Enter Environment Variables.

Supported Devices

For the most part, if an HMD runs through OpenVR or OpenXR, it should work with VRED. WinMR Headsets and HP Reverb HMD are supported via OpenVR. However, here is a list of tested and supported devices.

HMD Controller
HP Reverb Windows Mixed Reality Motion Controllers
HP Reverb G2 HP Reverb G2 Controllers
HTC VIVE HTC Vive Controllers and Logitech VR Ink Stylus
HTC VIVE Cosmos & Cosmos Elite VIVE Cosmos Controller and Logitech VR Ink Stylus
HTC VIVE Pro & 2 Series HTC Vive Controllers and Logitech VR Ink Stylus
HTC VIVE Pro Eye HTC Vive Controllers
Oculus Rift Touch Controllers
Oculus Rift S Touch Controllers
StarVR HTC Vive Controllers
Varjo HTC Vive Controllers and Logitech VR Ink Stylus
Varjo VR-1 HTC Vive Pro Controllers and Logitech VR Ink Stylus
Varjo VR-2 HTC Vive Pro Controllers and Logitech VR Ink Stylus
Varjo VR-2 Pro HTC Vive Pro Controllers and Logitech VR Ink Stylus
Varjo VR-3 HTC Vive Pro Controllers and Logitech VR Ink Stylus
Varjo XR-1 HTC Vive Controllers
Varjo XR-3 HTC Vive Pro Controllers
Varjo XR-3 Focal HTC Vive Controllers
VRHero/VRgineers XTAL HTC Vive Controllers
WinMR WinMR Controllers* (such as HP Reverb Virtual Reality Headset, Lenovo Explorer, and Dell Visor)

* This only works through SteamVR, using the OpenVR HMD mode.

You can find controller mappings for your HMD in it topic, as well as in HMDs and Controllers. However, if you are looking to customize these mappings, see the following: