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Getting Started

This section provides several tutorials to help you learn Max Creation Graph.

The first three tutorials walk you through creating basic components in MCG:

  • Creating a tool, a component such as a geometry primitive or modifier you can use in 3ds Max.

  • Creating a compound, a graph that can be packaged and used as a single node in other graphs. In this way you can modularize functionality, and "hide" complexity in graphs.

  • Creating a package, a tool or compound packaged in a way that it can be distributed to other 3ds Max users.

Additional tutorials then go into more detail about specific types of MCG graphs, such as modifiers and geometry.

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