When triangular mesh is generated, you should define the mesh so that its generated elements are equilateral triangles. Other triangles, especially obtuse triangles, are "worse" mesh elements from a point of view of Finite Elements Method (FEM).
Assuming that a quality coefficient of triangular mesh elements is in range of <0,1>, we accept α coefficient equals 1 for an equilateral triangle.
Calculate the α coefficient for a triangle with ABC apexes from the following formula:
This algorithm is based on calculation of a vector product of two vectors in space.
The ideal quadrilateral for creating quadrilateral mesh is a rectangle. A method of calculations of triangle coefficients is used to calculate α coefficient.
Any quadrilateral ABCD is divided into 4 overlapped triangles (ABC, ACD, ABD, and BCD). Calculation of α coefficients is done for particular triangles: { α1, a2, α3, α4} = { α (ABC), α (ACD), α (ABD), α (BCD)}. When these coefficients are calculated, a quadrangle quality coefficient is calculated.
temp1 = α1 * α3;
temp2 = α2 * α4;
if( temp1 * temp2 != 0 )
α= ( temp1 > temp2 ) ? temp2 / temp1 : temp1 / temp2;
α_rect = 0.86602540000000;
α_avg = (α_rect - fabs((α1 + α2 + α3 + α4) / 4. - α_rect))/ α_rect;
if (α_avg < α) α= α_avg;
There are 2 ways to calculate a global coefficient:
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where n - mesh element number |
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where n - mesh element number, Ω - area |