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				Attributes. 
 TextureEnv is the base node from which all the 3d environment
 texture nodes derive.  Here you will find all the attributes that
 are common to all 3d environment textures.
 
 Environment textures are used as a cheap way to simulate the reflections
 you can get using RayTracing.  Connect the Out Color attribute of the
 Environment texture to the Reflected Color attribute of any specular
 shader, such as Phong or Blinn.  The shader will then appear to
 reflect the environment texture.
 
 In the table below, important attributes have their names shown in
 bold in the description column.
This node is abstract
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| textureEnv | shadingDependNode | rendernode |  |  | 
Attributes (27)
filterSize, filterSizeX, filterSizeY, filterSizeZ, matrixEyeToWorld, normalCamera, normalCameraX, normalCameraY, normalCameraZ, objectType, outAlpha, outColor, outColorB, outColorG, outColorR, placementMatrix, rayDirection, rayDirectionX, rayDirectionY, rayDirectionZ, uCoord, uvCoord, uvFilterSize, uvFilterSizeX, uvFilterSizeY, vCoord, xPixelAngle
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| matrixEyeToWorld(e2w) | fltMatrix | identity |      | 
|
|  | 
| filterSize(fs) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | filterSizeX(fsx) | float | 0.0 |     |  |
 | 
| |  |  | filterSizeY(fsy) | float | 0.0 |     |  |
 | 
| |  |  | filterSizeZ(fsz) | float | 0.0 |     |  |
 | 
|  | 
| normalCamera(n) | float3 | 0.0, 0.0, 1.0 |     | 
|
| |  |  | normalCameraX(nx) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraY(ny) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraZ(nz) | float | 0.0 |     |  |
 | 
|  | 
| objectType(ot) | char | TrenderableObjectType::kSurface |      | 
|
|  | 
| outAlpha(oa) | float | 0.0 |   | 
|
|  | 
| outColor(oc) | float3 | 0.0, 0.0, 0.0 |   | 
|
| |  |  | outColorR(ocr) | float | 0.0 |   |  |
 | 
| |  |  | outColorG(ocg) | float | 0.0 |   |  |
 | 
| |  |  | outColorB(ocb) | float | 0.0 |   |  |
 | 
|  | 
| placementMatrix(pm) | fltMatrix | identity |     | 
|
|  | 
| rayDirection(r) | float3 | 0.0, 0.0, 1.0 |     | 
|
| |  |  | rayDirectionX(rx) | float | 0.0 |     |  |
 | 
| |  |  | rayDirectionY(ry) | float | 0.0 |     |  |
 | 
| |  |  | rayDirectionZ(rz) | float | 0.0 |     |  |
 | 
|  | 
| uvCoord(uv) | float2 | 0.0, 0.0 |     | 
|
|  | 
|  | 
|  | 
| uvFilterSize(uf) | float2 | 0.0, 0.0 |     | 
|
| |  |  | uvFilterSizeX(ufx) | float | 0.0 |     |  |
 | 
| |  |  | uvFilterSizeY(ufy) | float | 0.0 |     |  |
 | 
|  | 
| xPixelAngle(xpa) | float | 0.002053 |     | 
|