Controls in the Synthesis panel are for adding objects to be synthesized, selecting blend transition points, and performing the synthesis. When you synthesize, different sequences of motion clips are applied to each specified object based on the behavioral motion of its delegate.
You can highlight any of these by clicking them, and select multiple items with Ctrl+click and Shift+click. Highlight all objects with the Select All button.
These objects must all be structurally identical to the Global Object. In effect, they should be clones.
After making clones of the original animated object, you can strip the animation from the clones. During synthesis, motion is applied based on which state is active.
This deletes the Master Motion Clip for that object. You can then edit keys and make changes to the animation manually in the scene.
A progress bar displays during synthesis. When synthesis is completed, the Synthesis dialog reappears, and you can view the calculated minimum, maximum, and average values of delegate motion for the different state properties in the ClipState dialog. You can use these values to fine-tune the state properties.
During synthesis, it's possible that several states qualify for activation at the same time, in which case one state is chosen at random. The seed is used to modify the random value selected when determining which state to select.
During synthesis, clips aren't sequenced from end to end; instead, they partially overlap, with key blending or averaging occuring during the overlap intervals. This allows for smooth transitions between clips. During the blending or overlap period, weighting gradually shifts between the “from” and “to” clips, so the former's keys predominate at the beginning of the blend, and the latter's at the end.
You can specify explicitly how blending occurs between clips, or you can let character studio calculate blending parameters automatically. To specify blending, use the drop-down lists to choose a pair of clips to blend between, and then set Blend Start to the frame in the “from” clip at which blending should begin. Alternatively, use Auto Blend or Auto Blend All to have character studio determine the best blend points.
If you use Auto Blend, you can then see the calculated blend start point for each pair of clips by choosing the clips from the drop-down lists.