Per-Viewport filtering allows for an easy and efficient way of filtering the visibility of geometry, lights, cameras, and other objects in a scene. Each viewport's filter settings can be set independently from one another, giving you the flexibility to display what you need in a given viewport at any time during your workflow.
Note:
- Per-Viewport filtering does not mean that an object is hidden, as the operation does not affect the scene or renderer. Instead, the object only gets filtered out from the viewport's display.
- It's important to remember that categories and subcategories are evaluated at the top of the Modifier stack for each object. For example, a teapot that has a Bend modifier is considered an Edit Mesh from the Per-Viewport Filter perspective.
Per-Viewport filtering is set to off by default. Enable it by clicking the icon shown below. Access filter settings by right-clicking the icon. You can also use
Shift+K to toggle on and off the viewport filter.
Another way to access the Per-Viewport Filter settings is to select
Viewport Label Menu >
Viewport Filter. This toggles the
Viewport Filter dialog box.