A transform is an adjustment of an object’s position, orientation, or scale, relative to the 3D world (or world space) in which you’re working.

Changing a model by changing its position, rotation, or scale
You can apply three basic types of transform to an object:
And a fourth transform command lets you position an object automatically on an underlying surface:
This section presents brief topics to help you quickly start learning how to transform objects and how to animate your transforms.
In some cases, an object might fail to move or rotate, even when the proper command is active and the object is selected. This could be due to one of the following reasons:
To transform an object using the main toolbar:
Alternatively, to position an object on another object's surface, click (Select And Place).
If you start the drag over an unselected object, it becomes selected and is also transformed.
You can restrict transforms to one or two axes easily with the Using Transform Gizmos.
To cancel a transform:
To transform an object from the quad menu:
To use the Transform Type-In dialog:
Transform Type-In to display the dialog.
For example, if Move is active, the dialog fields read out both the absolute and offset positions of the selected object in world space. If no object is selected, the fields turn gray.
To use transform type-in on the status bar: