Translucent Highlights

Like the Blinn shader, the Translucent shader has circular highlights.

Procedures

To increase or decrease the strength of a highlight:

To increase or decrease the size of a highlight:

Interface

Specular Level

Affects the intensity of the specular highlight. As you increase the value, the highlight grows brighter. Default=0.

Click the map button to assign a Specular Level map. This button is a shortcut: You can also assign a Specular Level map on the Maps rollout.

Glossiness

Affects the size of the specular highlight. As you increase the value, the highlight gets smaller and the material appears shinier. Default=10.

Click the map button to assign a Glossiness map. This button is a shortcut: You can also assign a Glossiness map on the Maps rollout.

Backside specular

When on, both sides of the material receive a specular highlight. When off, only the front side of the material receives a highlight. Default=on.

Leave Backside Specular on to model materials like translucent plastic. Turn it off to model materials like frosted glass.

Tip: When Backside Specular is turned off, the front side is always the one that receives a specular highlight. You can change this by reversing the normals of surfaces that have the translucent-shaded material.