Vertex Color map makes any vertex coloring applied to an object available for rendering. You can assign vertex colors using the VertexPaint Modifier, the Assign Vertex Colors utility, or the vertex controls for an editable mesh, editable patch, or editable poly.
Using vertex colors as a map
While vertex color assignment is primarily used for special applications, such as game engines or radiosity renderers, you can also use it to create colorful, gradient surface effects. You can also use it in design visualization: Use the VertexPaint Modifier to paint your landscape different colors to represent grass, shrubbery, parking areas, etc., and then use Vertex Color map to use the vertex coloring in your rendered images. Incidentally, when you use the Terrain object's Color By Elevation function, 3ds Max assigns a material that uses a Vertex Color map as the diffuse component.
To use the Vertex Color map:
These parameters let you define which map channel or sub-channel is to be rendered. One application is to support usage of the Vertex Color map in conjunction with the Channel Info Utility.
The settings are interlinked; changing one parameter will change the other two, as appropriate.
Lets you specify which map channel to use. Range=0 to 99. Default=0.
Notes regarding this setting:
Lets you can specify that the map will use either the Red, Green, or Blue sub-channel of the specified map channel, or all sub-channels.
After assigning the material with the Vertex Color map to an object with named map or vertex-color channels (see Channel Info Utility), you can click Update, and then, from this drop-down list, choose a named map channel from the object.
Refreshes the contents of the Channel Name drop-down list. Use Update after applying the material to an object, or after adding channels to the object.