To give a material a different name:
The name of the active material appears in the title bar of the Compact Material Editor dialog. The name of the material is not a file name: it can contain spaces, numbers, and special characters.
The name field displays only 16 characters, but a material name can be longer than that.
To make a copy of a preview material:
To get a material from a scene:
If a material that you want to change is present in the scene but not in the Compact Material Editor, you can load the material by getting it from the scene.
Be careful not to click the sample slot of a material you want to use later.
3ds Max opens a modeless Material/Map Browser.
If the scene contains many materials and the object is selected, you can quickly narrow the list down by right-clicking a blank section of the Scene Materials section, such as the left side of the list, and choosing Filter Selected Objects. The list then contains only materials applied to the current selection.
Or you can drag the material name to the sample slot.
The material you chose replaces the previous material in the active sample slot.
To apply a material to objects in a scene:
If the object isn't selected, or if it's the only object selected in the scene, the material is applied immediately. If the object is one of several selected objects in the scene, 3ds Max prompts you to choose whether to apply the material to the single object only or to the whole selection (the latter is the default choice).
You can also apply materials to a selection by clicking (Assign Material To Selection) on the Compact Material Editor toolbar.
To remove a material from an object:
To put a material back into a scene:
The material in the active sample slot is now a "hot material."
The Put Material button is available only when (1) the material in the active sample slot has the same name as a material in a scene, and (2) the material in the active sample slot is not hot. In other words, this command is meant to fit into the following overall sequence of handling materials:
These steps are not as immediate as changing a material while it is hot, but they help you avoid changing the scene's materials unintentionally or in unexpected ways.
When a material in the Material Editor is applied to objects in the scene, you can select the objects from the Material Editor.
To select objects that have the same material applied:
When a material in the Material Editor is applied to objects in the scene, you can select the objects from the Material Editor.
White corner brackets indicate materials that are in the scene.
This button is unavailable unless the active sample slot contains a material in the scene.
The Select Objects dialog opens. The names of objects with the active material applied are highlighted when the dialog appears.
You can also change the selection by choosing other objects. If you change the selection, you can then apply the active material to newly selected objects by clicking (Assign Material To Selection).
To get a material from a library:
3ds Max opens a modeless Material/Map Browser.
The material you chose replaces the previous material in the active sample slot.
To save a material to a library:
The material is saved in the currently open library. If no library is open, a new library is created. You can save the new library as a file using the Material/Map Browser controls.