Managing Materials with the Compact Material Editor

To give a material a different name:

To make a copy of a preview material:

To get a material from a scene:

    If a material that you want to change is present in the scene but not in the Compact Material Editor, you can load the material by getting it from the scene.

  1. Select the object whose material you want to get.
  2. Click a sample slot to make it active.

    Be careful not to click the sample slot of a material you want to use later.

  3. On the Compact Material Editor toolbar, click Get Material.

    3ds Max opens a modeless Material/Map Browser.

  4. Find the Scene Materials section in the Browser list; you might have to scroll down.

    If the scene contains many materials and the object is selected, you can quickly narrow the list down by right-clicking a blank section of the Scene Materials section, such as the left side of the list, and choosing Filter Selected Objects. The list then contains only materials applied to the current selection.

  5. In the list of materials, double-click the name of the material you want.

    Or you can drag the material name to the sample slot.

    The material you chose replaces the previous material in the active sample slot.

Warning: When you get a material from a scene, it is initially a "hot material."

To apply a material to objects in a scene:

Note: When you apply a material to an object or selection, that material becomes a "hot material" (its sample slot is displayed with white corner brackets). When you change the properties of a hot material, the scene immediately updates to reflect those changes. Every object with that material changes its appearance, not just the objects in the current selection.

To remove a material from an object:

  1. Select the object.
  2. In the MAXScript Listener, enter $.material=undefined.

To put a material back into a scene:

To select objects that have the same material applied:

    When a material in the Material Editor is applied to objects in the scene, you can select the objects from the Material Editor.

  1. Click a sample slot that contains a material in the scene.

    White corner brackets indicate materials that are in the scene.

  2. Click (Select By Material).

    This button is unavailable unless the active sample slot contains a material in the scene.

    The Select Objects dialog opens. The names of objects with the active material applied are highlighted when the dialog appears.

  3. Click Select to select objects that have the active material applied to them.

    You can also change the selection by choosing other objects. If you change the selection, you can then apply the active material to newly selected objects by clicking (Assign Material To Selection).

To get a material from a library:

  1. On the Material Editor toolbar, click (Get Material).

    3ds Max opens a modeless Material/Map Browser.

  2. Open a library group.
  3. In the list of library materials, double-click the name of the material you want.

    The material you chose replaces the previous material in the active sample slot.

To save a material to a library:

  1. Click the sample slot that has the material you want to save.
  2. On the Material Editor toolbar, click (Put To Library).
  3. 3ds Max opens a Put To Library dialog.
  4. Change the material name or leave it as is, and then click OK.

    The material is saved in the currently open library. If no library is open, a new library is created. You can save the new library as a file using the Material/Map Browser controls.