Use the Blended Box Map to easily project maps with blended seams onto objects.
Note: The Blended Box map appears in the Browser only if the active renderer supports it.
Procedures
To use the Blended Box map:
- Assign the Blended Box map as a Diffuse Color map.
- In the Parameters rollout, select the Number of Projections from the Maps group.
- Select the color/map for each side.
Tip: Click Load Maps to load multiple maps simultaneously. If the maps are named using the side as a suffix (eg. checker_top.jpg) they will automatically be assigned accordingly.
- Set the Map Scale as needed.
- In the Blending group, set the Blend Amount and Blend Map.
- In the Projection group, select Lock to Frame if you are animating the object(s) with transforms.
- In the Project Onto field, select how you want to project onto objects.
- Select Cube if you want some projections to be cubic.
- Use the Transforms rollout to transform the projections by axes, position, rotation, and scale. You can also randomize the transforms.
- Use the Coordinates rollout to move the map relative to the volume of the object on which it is applied.
To create image templates:
- In the Render Projection Templates rollout, click Save.
The Render Projection Templates dialog appears.
- Navigate to where you want to save the templates.
- In the Name Template field, enter a name for the templates. A suffix is automatically added specifying the side.
- In the Save as type field, select a file type from the list.
- Click Setup.
The Image Control dialog appears.
- Select the image quality, file size, and smoothing.
- Click OK.
- Click Save.
- In the Resolution Maximum Value field, set the maximum resolution.
- Click Render.
The images render and save to the folder specified. You can then use a 3rd party product to paint the images as needed. The images can later be used in the Blended Box map as projections.