Preferences Dialog (Slate Material Editor)

The Preferences dialog for the Slate Material Editor lets you set some global preferences about the editor’s behavior.

Node Layout Direction group

The layout direction affects the overall layout of each material tree.

Note: You will need to restart 3ds Max for layout direction changes to take effect.

Node Options group

Show Additional Parameters
When on, by default an open node shows “additional” parameters. When off, by default an open node shows only mappable parameters. Default=off.

You can use a node’s right-click menu to display or hide additional parameters for that individual node.

General Options group

Use Antialiased Fonts
When on, headings and parameter names in a node are displayed using antialiased fonts. When off, headings and parameters names in a node are displayed using hard-edged fonts, which are slightly smaller than the antialiased version. Default=off.

Multi/Sub Material Options group

Number of Sub-Materials
Sets the default number of sub-materials for a new Multi/Sub-Object material. Default=10.

You can use the Set Material button to change the number of sub-materials in an individual Multi/Sub-Object material node.

Empty Sub-Material Slots
When off, creating a new Multi/Sub-Object material also creates a new Standard material for each default sub-material. When on, no new sub-materials are created. Default=off.

Turning off this option can be convenient when you want the sub-materials to consist of individual materials you have already created.

Grid Options group

Grid Size
Sets the grid size, in units that are local to the Slate Material Editor. Default=20.
Snap Post to Grid
When on, moving a node snaps the top-left corner of the node to the nearest grid corner. When off, the node does not snap. Default=on.
Snap Size to Grid
When on, resizing a node snaps the node size to the nearest grid corner. When off, the node size does not snap. Default=on.

Bitmap Editor Path group

These controls let you specify a bitmap editor, such as Paint or Photoshop, to use when you edit bitmaps in your scene.

To edit a bitmap, right-click the Bitmap node and choose Edit Bitmap.

Compatibility Mode checkbox

Use Compatibility Display Mode (for display problems with older graphic card drivers)
If you notice problems with the Slate Material Editor display, and your system uses an older graphics card, turn on this option to improve the Slate Material Editor appearance. Default=off.