Quad Patch creates a flat grid with a default of 36 visible rectangular facets. A hidden line divides each facet into two triangular faces for a total of 72 faces.
To create a quad patch:
To edit a Quad Patch:
The Quad Patch collapses to an Editable Patch.
Vertices and vectors can be animated with an Editable Patch modifier.
At the Edge sub-object level, you can add patches along any edge. You can create complex patch models beginning from a single patch.
An ear is created by adding patches and editing patch vertices
The Name and Color rollout lets you rename objects and change their wireframe color.
Sets the patch center.
Sets the patch length.
Sets the patch width.
Creates a patch based on the XYZ, Length, and Width values.
Sets the grid dimensions in current units.
Determines the number of facets along the length and width of the grid. Default=1.
The density of a Quad Patch rises sharply as you increase the segments. A Quad Patch of two segments on a side contains 288 faces. The maximum is 100 segments. High segment values can slow performance.
Creates map coordinates for applying mapped materials. Default=off.