Use Helix to create open flat or 3D helices or spirals.
Examples of helices
To create a helix:
If you create the helix in an orthographic viewport, such as Top or Front, you'll need to view the change in height in another viewport, such as Perspective.
Most spline-based shapes share these parameters. For details, see Rendering rollout.
The Helix shape offers the standard creation-method choice: Center or Edge. For an explanation, see Creation Method rollout.
Creates a Helix spline from the keyboard. Use the X/Y/Z settings to specify the center point, and the remaining parameters to specify the radii and height, then click Create. After creating the spline, you can use the Parameters rollout controls to adjust its settings (see following).
Once you have created a helix, you can make changes using the following parameters:
Specifies the radius for the Helix start.
Specifies the radius for the Helix end.
Specifies the height of the Helix.
Specifies the number of turns the Helix makes between its start and end points.
Forces the turns to accumulate at one end of the helix. Bias has no visible affect when the height is 0.0.
Helical spline varied only by bias settings
The direction buttons set whether the Helix turns clockwise (CW) or counterclockwise (CCW).
The conversion of a shape to a mesh uses the capping mechanism on closed shapes to create a solid mesh shape. With an open shape such as a helix, the capping cannot be performed, resulting in an usable mesh with vertices but no faces.
To properly convert a helix into a mesh, first open the Rendering rollout for the shape and check Enable in Viewport. Next, set the desired parameters for the shape's thickness. When the shape is then converted, a usable mesh will result.