The Cone feature lets you produce round cones: upright, inverted, and truncated.
Examples of cones
To create a cone:
Draws a cone from edge to edge. You can change the center location by moving the mouse.
Draws a cone from the center out.
The defaults produce a smooth, round cone of 24 sides with five height segments, one cap segment, and the pivot point at the center of the base. For improved rendering of smoothly shaded cones, particularly those with pointed tips, increase the number of height segments.
Set the first and second radii for the cone. The minimum value for both is 0.0. If you enter a negative value, 3ds Max converts it to 0.0. You can combine these settings to create pointed and flat-topped cones, upright or inverted. The following combinations assume a positive height:
Radius Combinations | Effect |
---|---|
Radius 2 is 0 | Creates a pointed cone |
Radius 1 is 0 | Creates an inverted pointed cone |
Radius 1 is larger than Radius 2 | Creates a flat-topped cone |
Radius 2 is larger than Radius 1 | Creates an inverted flat-topped cone |
If Radius 1 and 2 are the same, a cylinder is created. If the two radius settings are close in size, the effect is similar to applying a Taper modifier to a cylinder.
Effect of Radius settings
Sets dimension along the central axis. Negative values create the cone below the construction plane.
Sets the number of divisions along the cone's major axis.
Sets the number of concentric divisions around the center of the cone's top and bottom.
Sets the number of sides around the cone. Higher numbers shade and render as true circles with Smooth selected. Lower numbers create regular polygonal objects with Smooth off.
Blends the faces of the cone, creating a smooth appearance in rendered views.
Enables the Slice function. Default=off.
When you create a slice and then turn off Slice On, the complete cone reappears. You can use this checkbox to switch between the two topologies.
Sets the number of degrees around the local Z axis from a zero point at the local X axis.
For both settings, positive values move the end of the slice counterclockwise; negative values move it clockwise. Either setting can be made first. When the ends meet, the whole cone reappears.
Generates coordinates for applying mapped materials to the cone. Default=on.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.