Camera Map Modifier (World Space)

The Camera Map modifier (world-space version) lets you blend an object into the background throughout the course of an animation.

The Camera Map world-space modifier is similar to the Camera Map object-space modifier, in that it applies UVW mapping coordinates to the object based on a specified camera. As a result, if you assign the same map as a Screen environment to the background as you apply to the object, the object is invisible in the rendered scene.

Interface

Current Camera Object group

Label

Names the current camera used for mapping. If there is no current camera, reads "None."

Pick Camera

Click this button, and then select the camera you want used for mapping.

Channel group

Map Channel

Specifies use of a map channel. Map channels are specified in the Material Editor.

Vertex Color Channel

Specifies use of the Vertex Color Channel (see UVW Map Modifier).