Spline Select Modifier

The Spline Select modifier passes a sub-object selection of shapes up the stack to subsequent modifiers. It provides much of the same set of selection functions available in the Edit Spline modifier. You can select vertices, segments, or splines, and you can change the selection from sub-object level to object level.

This modifier is similar to the Mesh Select and Poly Select modifiers, except for the type of sub-object components.

Procedures

To use the Spline Select modifier:

  1. Create a multi-spline shape.
  2. Apply a Spline Select modifier.

    By default, the Vertex sub-object level is active.

  3. If you wish to work at a different sub-object level, use the modifier stack display to choose it.
  4. In the viewports, select vertices, segments, or splines.
    Tip: You can transform the selection using an XForm modifier or Linked XForm modifier.

Interface

Modifier Stack

The sub-object level you choose for the spline select modifier determines which rollout appears. (There are no parameters at the top, object level.)

Vertex

Creates a sub-object selection of vertices.

Segment

Creates a sub-object selection of segments.

Spline

Creates a sub-object selection of splines.

For more information on the stack display, see Modifier Stack.

Select Vertex rollout

Get Segment Selection, Get Spline Selection

Select vertices based on the last Segment or Spline selection. This selection is added to the current selection. Available only when Vertex is not the current sub-object level.

Select Segment rollout

Get Vertex Selection, Get Spline Selection

Select segments based on the last vertex or spline selection. The selection is added to the current selection. Available only when Segment is not the current sub-object level.

Select Spline rollout

Get Vertex Selection, Get Segment Selection

Select splines based on the last vertex or segment selection. The selection is added to the current selection. Available only when Spline is not the current sub-object level.

Copy/Paste Selection controls (all rollouts)

Copy

Places a named selection into the copy buffer.

Paste

Pastes a named selection from the copy buffer.

You can copy a named selection from one object to another or one modifier to another. You must copy and paste in the same sub-object level.