In the Path Control group, turn on Move Path To Eye Level. 3ds Max sets the path to the height specified for Eye Level.
Use the numerical height spinner to set the desired height. The path moves in the viewports in real time.
You can use (Select And Move) to place the path at the desired height, if you find this more convenient than entering a value.
Activate the Top viewport. On the View Controls rollout, move the slider in the Turn Head group to turn the camera toward an object in the scene that you want the camera to view.
Use the numerical spinner for Head Tilt Angle to change the angle of the camera.
Tip: You can also use Select and Rotate to position the camera head.
Play the animation or scrub the time slider to see how the camera presents the scene.