Render to Texture: Baked Material Rollout

Material Baking operates on the entire Render To Texture session. It is not set per individual object.

Note: When you use Network Rendering, the Render To Baked Material option is disabled.

Baked Material Settings group

Update Baked Materials
Builds a Shell material for all selected objects, and populates the baked material according to the current Render To Texture settings.
Clear Shell Materials
Removes the Shell material applied to the texture-baked object, and replaces it with either the original material or the texture-baked material.

The radio buttons below Clear Shell Materials give you a choice of which material in the Shell material to retain:

  • Keep Source Materials When chosen, the original material replaces the Shell material.
  • Keep Baked Materials When chosen, the baked material replace the Shell material.
Note: If you have already rendered a baked texture and decide you want to render with a different shader from the list, you must first click Clear Shell Materials and then re-render.
Render to Files Only
When turned on, the baked texture files are rendered to the folder you've specified in the Output Path field of the General Settings rollout. Default=off.