Render-only machines do not require any form of authorization. However, you cannot use unauthorized versions of 3ds Max to access the Configure Project Paths dialog to specify alternative locations for servers to search for bitmap files.
If you do not want to concern yourself with configuring paths on render-only machines (servers), then turn on the Use Alternate Map Path or Include Maps option on the Network Job Assignment dialog.
The Use Alternate Map Paths option lets you specify an alternate folder where the rendering server can look for bitmaps if they are not found in the primary bitmap path.
If using Include Maps, network rendering will take care of making copies of the bitmaps and send them to the server assigned for rendering. When the rendering job is done, the copies are erased from the server hard drive. The files are placed in a \network\serverjob subdirectory of 3ds Max.
If a server cannot find a bitmap image in the path specified in the file, it then searches the paths listed in its own Bitmaps panel. Only after searching in all locations will the server fail due to missing maps. If you have followed instructions in the previous topics (Setting Up Directories, Sharing a Directory, and Mounting a Directory), then you know that a common map directory on the network is the best way to proceed. Use the following steps to properly configure your paths on the machine running the authorized copy of 3ds Max and on the servers meant for render-only purposes.
To add bitmap paths to the External Files panel from within 3ds Max:
To add bitmap paths to render-only machines using the initialization file:
Use the following steps if you do not want to authorize 3ds Max on the server machine(s).
If you followed the previous procedure, the copied initialization file contains information about UNC or mounted directories that stores the required bitmap files.
For example:
[Directories] Fonts=d:\3dsmax\fonts Scenes=d:\3dsmax\scenes Import=d:\3dsmax\meshes Export=d:\3dsmax\meshes ...